Amy the Hedgehog Pre-Alpha Prototype RELEASE

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Y’all wanted to try it, so here it is. The thing I’ve been working on for about two years now.

DOWNLOAD IT HERE

Summary

This game takes place inside a world of dreams created by the cognition of three girls. Currently, all there is is vague outlines of areas I planned, mostly to test ideas and vibes of different places. It’s a dream exploration/metroidvania style game with Sonic Adventure-esque momentum and physics. Play as Amy or Cream and explore these dream worlds and find upgrades for the girls to allow them to do more actions. (currently only 3 for Amy, and 0 for Cream at the moment) Sleep in the bed in Amy’s room to advance the in-game day and switch between girls. There are many secrets that can only be found on certain days, so please keep an eye out for them.

In this prototype, I added a small objective – locate Amy decals featuring ZekLullaby‘s art of our favorite girl. If you find all 7, you can unlock a level select mode and debug features. There’s a hidden level or two that’s inaccessible without it, even.

Controls

CONTROLLER STRONGLY RECOMMENDED

Keyboard and mouse controls are UNFINISHED

Basic Actions:

Left Analog/WASD: Move
Right Analog/Mouse: Rotate Camera
A button / E key: Interact/Action/Confirm (in menus)
B button: Cancel (in menus)
X button / Left Mouse: Attack
Y button / Spacebar: Jump / Fly (as Cream)
Start button / ESC key: Pause Menu
Select button / TAB key: (Unfinished) Status menu

Amy Hammer Actions:

Attack while Running: Hammer Spin
Attack while in Midair: Air Hammer Spin
Hold Attack while Running: Hammer Jump (on release)

Amy Cloth Actions:

Jump on a rail to automatically use the cloth to slide down

Amy Slingshot Actions:

Right Trigger/Right Mouse: Fire Slingshot
Right Stick Click: Change Camera Side

Cream Actions

Attack while Running: Ear Spin
Hold Jump while Airborne: Fly
Right Trigger/Left Mouse while Airborne: Butt Slam

Screenshots

Thank you to EVERYONE who has supported me this whole time and encouraged me to create what I love. Thanks you to all the friends and family I bounced ideas off, who kept telling me to be myself despite everything, and stuck with me despite how strange my ideas are.

I’d especially like to thank my supportive mother Deborah, and my three lovely girlfriends, Tiffany, Kate, and Samantha.
I love you so very very much.

About “Wild Amy”

So, as y’all have probably seen, I’ve been working on an Amy Rose fangame.

This fangame is rather mysterious to my following, so I guess I should start making posts explaining it.

First, let’s talk about the design of Amy. She’s naked, unkempt, and has long claws on her feet. She has a bit of a “feral” look to her, like she hasn’t had time to brush her hair. This is a remnant of the earlier concept of the game, where it was a survival-stealth type game. I was inspired by Metal Gear Solid 3 at the time. Originally, it was a drawing I did (hence the poor quality) of the concept of a badass survivalist nudist Amy.

Anyways, this concept existed in my head for a while, though I did post about it a bit, mostly as wishful thinking. It seemed too crazy, and I already had other projects I was working on.

But, as progress on those other projects burned out, the desire to make it grew more and more.

Then, while discussing it with my friend AngelChao, he decided to draw some concept sketches of her. I was instantly in love with the concept. I mean, look at her~

So, with newfound ambition, I asked my friend to draw me a model sheet for her. I forgot if it was paid work or not, but I surely would have paid for it.

So, being the foolishly overly-ambitious young lady I am, I got to modeling.
After much trial and error, and a lot of tweaking, she turned out exactly how I wanted.

I’m so happy with how she turned out, especially her body shape and the fact that I gave her a longer tail like her Sonic Adventure model. The original concept, after all, was that this is the same Amy from Sonic Adventure 1, maybe sometime between Adventure 1 and 2.

However, as my game continued to grow and change, I encountered a problem. The story is no longer about surviving “in the wild”, but in a world of dreams. Dreamscapes, liminal spaces, places that are interconnected in sometimes illogical or surreal ways. (Also lots of assets from Sonic Adventure 1/2, especially beta/unused stuff.) It’s like something like Yume Nikki or B3313, but for Sonic Adventure.

I even decided to make Amy (and Cream) sleep in a bed, waking up and starting a new “day” in the dreamscape.

So, what do I do? Do I rework her design I love so much, that makes her stand out?
No, I got a better idea. Maybe this Amy looks “wild” because she’s a reflection of the unpredictable nature of dreams, or maybe she’s got a more “natural” look because this is her raw self. Or, the messy hair could just be bedhead, since she’s in a dream. Either way… it works out in the end.

As a bit of a reference to the original concept, I actually decided to make the prologue/tutorial area take place in a dense “mystic ruins” type jungle.

So ah, now you know. Hope y’all enjoy what I do with this concept. ^_^